Taking into consideration the year 1990 and onwards, it has been a remarkable evolution of the video games as well as shifting of the graphics from merely two dimensional to the highly realistic ones. It indicates progressive steps in terms of the technology that has resulted in the modern games, the approach to the narrative, and the way in which the players interact with a game.
Electronic games played in the early 1990s were small, had low functionality and graphically were displayed with pixels. Iconic titles like “Super Mario World” and “The Legend of Zelda: One such game which can provide the Nintendo users with innovative gameplay and appeal to their aesthetic senses was “A Link to the Past” in the SNES. These games would pave the way for the eventual maturation of the industry, as creativity and fun mechanics took center stage.
Full 3d graphics arrived at mid 1990s with compelling machines such as Sony PlayStation and Nintendo 64. And most of them changed the whole idea of games making the character’s life and creating new, deeper scenarios and environments like “Super Mario 64” and “Final Fantasy VII”. It also became the first era that many people now refer to as the ‘Golden Age of Video Games,’ which signified the emergence of gaming as a form of entertainment.
The enhancements continued into the 2000s with PlayStation 2 and the new Box and GameCube consoles that allowed for higher detail and more complex game mechanics. Online gaming also appeared, with games like ‘Halo 2’ and ‘World of Warcraft’ supporting the multiplayer connection of the gamers across the world. It showed – or foreshadowed – the social power of gaming, of linking players from around the globe.
In recent decades the industry has not stopped evolving, observable in the emergence of new models such as virtual reality (VR), augmented reality (AR), and even cloud gaming. There is a vast improvement in the capabilities of modern video game consoles and they include PlayStation 5 and Xbox Series X. Finally, the ubiquity of the mobile device has compounded the success of gaming across platforms, making the game as readily available as can be.
Current video games are not just entertainment products; they are arts and culture and can serve purposes imparting knowledge and enhancing social relations. Comparing the landscape from 1990 to the current day highlights the phenomenal growth and establishes its lasting significance to culture and technology. The prediction of video gaming further clarifies that as the innovation in the field increases, the experiences to be delivered by games are progressively breathtaking.